Entwickler Auroch Digital liefert den ersten Patch für seinen Taktik-Shooter Achtung! Cthulhu Tactics. Der Patch behebt überwiegend kleinere Darstellungsfehler. Im Folgenden die englischen Patch-Notes:
General
- Added ‚Mythic‘ difficulty mode. This game mode is only for the most experienced/foolhardy of players
- Added ‚Mythical‘ Steam achievement, awarded for completing the game on Mythic difficulty
- Added a pop up when launching a mission in the Headquarters that warns if one or more player units can purchase skills from their respective Skill Trees
- Added new visual effects to missions 4 and 7, to better reflect their ‚dream sequence‘ nature
- Added numerous new variations to character barks
- Added option to limit the display frame rate
- Added various improvements to Skill Tree UI to make purchasing skills more clear
- Improved Shoggoth AI
- Pathfinder Demonhunter now has a mohawk.
Bug fixes
- Steam achievement „Piles of Bodies“ will no longer appear for every enemy kill
- Fixed a possible game hang on the enemy turn in Mission 7: Operation Sweep & Clear
- Singh will no longer occasionally lean the wrong way when firing his secondary weapon
- Re-added audio track „Hawkins“ to Headquarters music
- Fixed missing text for Nachtwolfe Commander
- Fixed selection circle visual bug
- Fixed enemy units in some circumstances teleporting instead of completing their movement animations
- Fixed enemy units occasionally not appearing in the correct cell visually
- Fixed German translation of Pathfinder Demonhunter
- Fixed inconsistent stats displayed on character dossier screens
- Added a further failsafe for errors when loading a save game
- Fixed overly loud bunker footsteps audio
- Fixed strange behaviour on some blood splatter particle effects
- Extended Mag weapon upgrade now adds single shots rather than entire clips
- ‚Xray‘ highlight of obscured enemy units will no longer show when the enemy is within the Shroud
- ‚Xray‘ highlight will no longer show for dead enemy units
- Fixed issue where ‚Game Over‘ popup would incorrectly remain during loading screen
- Player character ‚core‘ skills will now cost 1SP; to compensate, player characters will start with +1SP
- Fixed bug where incorrect difficulty description could display when returning to new campaign screen
- Fixed UI bug where multiple clicks on an unavailable skill could incorrectly make it appear as „trained“
- Shoggoths will no longer display ’staggered‘ particle effect
- Fixed bug where incorrect item description could show on Loot screen after completing a mission
- Numerous text and typo fixes
- Fixed issue where deleting all campaigns could result in a game crash upon startup
- Fixed crash on startup due to corrupted options file
- Fixed issue where game could default to incorrect options settings
- Fixed issue where game could hang if Ariane’s „Life Drain“ ability was interrupted by an Overwatch attack
- Fixed malfunctioning door on „Operation Osprey“
- Fixed party level window incorrectly displaying in in-mission character dossier
Quelle: Steam